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Jelly Mesh is a 3D soft-body style physics system for Unity meshes. It allows you to quickly and easily convert static meshes into ones that will bounce, stretch and deform, naturally reacting to physical forces in your game.
Monday 3 March 2014
Jelly Mesh is live!
Far sooner than expected - Jelly Mesh is live in the Asset Store! Can't wait to see what people create with it!
Introducing...Jelly Mesh!
Welcome to the brand new Jelly Mesh website! Jelly Mesh is an exciting new Unity asset that I have been working on - its takes the same fun bouncy, wobbly behaviour that can be found in Jelly Sprites, but brings it into the 3rd dimension by allowing you to apply it to any standard Unity mesh.
Jelly Mesh is currently undergoing review by the Unity Asset Store QA team, but with any luck it will be live in the store within a week or so. In the meantime, check out the demo to see what sort of effects you can create with it!
Jelly Mesh is currently undergoing review by the Unity Asset Store QA team, but with any luck it will be live in the store within a week or so. In the meantime, check out the demo to see what sort of effects you can create with it!
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